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Omnitra: Audiovisual Immersive System

[ Type ]

Enviroment 3D and Digital Artist

INFO:

OMNITRA is Procedural Environment & Cinematic Worldbuilding.

Omnitra is a procedural worldbuilding project focused on the creation of a monumental, cinematic environment using a hybrid pipeline with GAEA, Houdini, and Unreal Engine. The project explores large-scale terrain generation and architectural integration through non-destructive, procedural systems.

The landscape was initially generated in GAEA, establishing the world’s topography, erosion, and compositional structure. This data was further developed in Houdini, where procedural tools were used to adapt geometry, scale, and placement across the terrain. The final environment was brought into Unreal Engine for real-time cinematic lighting, camera exploration, and visual iteration.

[ Year ]

2025

VISUAL

works

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